Category: Clients

Children’s Capital Of Culture

Rotherham Metropolitan Borough Council hired myself and Alex Johansson as Creative Producers for the 2024 Plug In And Play Festival, part of their Children’s Capital Of Culture programme. We designed, curated, and delivered a weekend games trail over seven sites.

EGX x MCM

Since 2008 I have curated submissions for the Leftfield Collection, a part of EGX. EGX is one of the biggest videogame shows in Europe; taking place in the ExCeL Centre and the Birmingham NEC, attracting over 80,000 visitors per show.

WASD

From its first event in 2022 to the unfortunate closure of WASD in 2024, I was curator of WASD’s Curios lineup, which showcased new and experimental games.

BBC R&D

I was hired as one of several camera operators for an experimental 8K film shoot, generating a corpus of footage for AI video editing experiments.

The Tentacle Collective

The Tentacle Collective, run by Payload Studios, is a collaborative showcase for independent commercial videogame developers, touring various large events such as EGX and Insomnia. Stand owner Payload Studios consulted me on the initial concept, then hired me to test out components for the stand build.

Manchester Day Games Room

Manchester City Council and Rock Paper Shotgun hired me to organise the Manchester Day Games Room. Two staterooms in the gothic splendour of Manchester Town Hall hosted a broad collection of board and videogames, played by thousands of people.

Develop Game Jam

Develop, the UK’s main videogames industry conference, hire YMPT to produce the Develop Game Jam each July. Support staff run the venue for two days while teams create games. At the end of the conference, with strict timescales and media managed by David Hayward, the teams present their work to Develop attendees.

Virgin Media

Virgin Media hired me to curate and run VMGS (Virgin Media Game Space), the UK’s first public facing game space. Located in central London, it featured a mixture of exhibitions, events, and co-working space for London based videogame developers. The space ran in August and September of 2013, before taking highlights to the Eurogamer Expo.

GameCity Festival

From 2011 – 2014, I served as a production manager, screen content curator, exhibit builder and all round troubleshooter for the GameCity Festival in Nottingham. Predominantly involved managing submissions and developer relations; coordinating other teams, running venues, and building unusual game installations.

Rumpus Royale

The Wild Rumpus run energetic club nights featuring the best in multiplayer indie games and live music. At GDC 2013 in San Francisco, YMPT assisted with tech and production for Rumpus Royale MMXIII, a series of indie game world championship tournaments.