Category: Clients


Since 2008 I have curated submissions for the Leftfield Collection, a part of EGX. EGX is one of the biggest videogame shows in Europe; taking place in the ExCeL Centre and the Birmingham NEC, attracting over 80,000 visitors per show.

The Tentacle Collective

The Tentacle Collective, run by Payload Studios, is a collaborative showcase for independent commercial videogame developers, touring various large events such as EGX and Insomnia. Stand owner Payload Studios consulted me on the initial concept, then hired me to test out components for the stand build.

Manchester Day Games Room

Manchester City Council and Rock Paper Shotgun hired me to organise the Manchester Day Games Room. Two staterooms in the gothic splendour of Manchester Town Hall hosted a broad collection of board and videogames, played by thousands of people.

Develop Game Jam

Develop, the UK’s main videogames industry conference, hire YMPT to produce the Develop Game Jam each July. Support staff run the venue for two days while teams create games. At the end of the conference, with strict timescales and media managed by David Hayward, the teams present their work to Develop attendees.

Virgin Media

Virgin Media hired me to curate and run VMGS (Virgin Media Game Space), the UK’s first public facing game space. Located in central London, it featured a mixture of exhibitions, events, and co-working space for London based videogame developers. The space ran in August and September of 2013, before taking highlights to the Eurogamer Expo.


From 2011 – 2014, leading up to the establishment of a permanent facility that has now merged with the British Games Institute, I acted as a production manager, screen content curator, exhibit builder and all round troubleshooter for the GameCity Festival in Nottingham. This predomiantly involved managing submissions and developer relations for the Open Arcade; […]

Rumpus Royale

The Wild Rumpus run energetic club nights featuring the best in multiplayer indie games and live music. At GDC 2013 in San Francisco, YMPT assisted with tech and production for Rumpus Royale MMXIII, a series of indie game world championship tournaments.

Slingshot Effect

2.8 Hours Later is a live zombie chase game that spans entire cities. Before it was sold, it was devised and run by run by Slingshot Effect, who in 2011 commissioned YMPT to research and write a feasibility study of running the game in Nottingham. Subsequently, they utilised YMPT for location scouting in the city […]

Nottingham Trent University

Nottingham Trent University commissioned YMPT to investigate the potential to commercialise university facilities in relation to the videogames industry. The study comprised interviews with academic staff and game developers, cataloging of facilities and expertise, and research on similar programmes.