Category: Projects

Feral Vector

Feral Vector began as an experimental event for independent developers, and has become a festival about game design and play. Rather than just talks, it also features live games, prototypes, discussions, workshops, walks, roleplay, installation art, and performances.

GPS Bus Clock

Working as part of the Urban Sustainable Development Lab, with Angus Taggart writing software, I designed and produced a large scale physical prototype of an internet connected public clock, aimed at opening up smart cities data to vulnerable user-groups who do not use smartphones.

Nottingham Hackspace

(Non-profit) David was one of the three original founders of Nottingham Hackspace, and remained a trustee for five years. Within 18 months of its founding, it grew from three men in a pub to one of Europe’s largest hackspaces, with facilities for metalwork, woodwork, bicycle and motorbike repair, textiles, CNC machining, laser cutting, and 3D […]

Controller Factory: A Maze Berlin

Collaboration with Jonatan Van Hove and Sos Sosowski for A Maze Berlin 2016. Participants learned about arcade parts, tools, soldering and microcontrollers, then under our tuition turned everyday objects ranging from paperbacks to ballet pumps into working videogame controllers.

Public Speaking Workshops

I was once rigorously trained as a public speaker, and am skilled at passing this knowledge on to others. Initially devised for Game Republic and Creative England, I can deliver practical public speaking workshops for groups of up to ten, detailing aspects such as preparation, confidence, body language, speech, erasing bad habits and a host […]

Draftsight Workshops

One day workshop for a dozen students, taking them from zero knowledge to a basic proficiency with free CAD program Draftsight. Students gain a foundation in skills required to produce their own vector designs for production on tools such as laser cutters and CNC mills.

Business Piñata

I was invited to lead a student team at French experimental game jam Zoo Machines. With students Antione, Victor and Luc taking care of art and programming, I bult a custom controller for Business Piñata: Grasp the Earth, reach inside it, and perform secret handshakes with an invisible hand to make business leaders pony up […]


(Non-profit) GameCamp is the UKs only unconference devoted to games of all kinds. Organised by a group of game developers, journalists, lecturers and event organisers, it currently takes place at LSBU in London and attracts around two hundred and fifty attendees to each event. Among the many things required for each iteration, David Hayward, Ross […]

Gambling Lambs

A non-profit experiment in running a board games event with a different and inclusive community. Gambling Lambs was a new type of social board games night that ran monthly from 2009 – 2014. It focused on board and card games that are novel, deep enough to be interesting, yet casual enough people can comfortably have […]